
Potato IQ
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Posted - 2011.07.09 10:45:00 -
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Player A starts a pilot and does nothing but train skills for 3 years to gain 53m SP ū 36 PLEX Player B starts a pilot and buys SP @ 1.28m/PLEX (rank 5 skill) to gain 53m SP ū 42 PLEX Both decide to sell the character and get the same price. The one who bought the SP has paid more for that privilege. The person that buys either character has no interest in how long it took, or how much is cost, to gain that same level of SP. The benefits to the game as far as isk injection from both selling parties is the same. Both created the same SP, one just took longer than the other. Extreme case for player A, but illustrates how this length of time generation is a stupid argument as they gave nothing to the game in those 3 years Player B keeps character and player C has purchased player A. Having the flexibility that the amount of SP the characters allow, both players could still potentially be bored with the game after the same amount of time. It cost player C much less to find this out, so SP purchase is still a greater financial hit to a game mechanic that exists in character purchase Unclear what the sense of achievement is in being able to drag a skill into the queue and wait it out. They are too long. Making a sweeping time reduction will de-value the character market. There is nothing to suggest that SP purchase would be a flood if introduced. Having the option to gain some lengthy pre-reqĘs is not game breaking, yet offers a value added option to new and old alike A company making changes always p!sses somebody off, usually the old guard that are reluctant to change and just simply donĘt like something they see as unfair because they didnĘt have it in their time. Fine. F*ck off then. Cutting your nose off to spite your face is a very mature attitude if you leave the game. Nothing has fundamentally changed in your gameplay. ItĘs been mentioned countless times that in game knowledge will still be poor regardless of the SP they have, so removing their new ship for them will be a learning exercise that SP does not = win The perceived gulf, and inability to close it for those that see this as a problem, will stop new players coming in. The reality of incredible long skills after a few months will not promote player retention. There are only so many people Eve will attract and the alts must greatly exaggerate the player base number increase. Alts donĘt buy PLEX to sell, so where is your sustained market going to come from? CanĘt wait for the b!tching when players suddenly have to either pay stupid prices for PLEX or pay for subscription from their own pocket ItĘs easy to predict, and it is certainly my hope, that Eve will grow from strength to strength. It is also just as easy to predict stagnation and eventual decline. Incarna may eventually open the door to another bread of player to the ones that join currently, when it works of course, but the skilling system as is will always be a problem. Bemoaning the introduction of SP boosting because you didn't have it? Grow up
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